- What type of environments the PCs will travel through and what type of encounters to expect.
- How long they will be traveling, what the distance is vs what type of ground they have to cover.
- Any other locations along the way that will influence their travel.
So I post the comment to the publishers and they tell me that the issue would be addressed. So when another product came out without a scale in some of the maps, I took that to mean that the publishing date of the first product was so close to the second that they didn't have time to fix those kinds of things. I also know that the lead time in print publishing is a couple of months at times.
What I didn't expect was when I posted a question on the message boards as to the scale of some of the maps in the second product, I got a snarky response on the boards. Um... WTF?
Get it together people. As follows: What All Good Maps Should Have
I'm in a field where visual representations of information count for a great deal, so I understand the need to make visual information work well. Do I need to do your work for you?

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